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سٌِِّكَرٌٍبٌَِتُِِّْ آلسٌِِّيَآرٌٍهٍَ




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انسخ السكربت كاامل
ونزله في كائن السياره او الدراجه

integer loopsnd = 0;

default
{  
  state_entry()
  {
  llSetSitText("Drive");
  llSitTarget(<0.3, 0.0, 0.40>, ZERO_ROTATION);
   
   
  llSetCameraEyeOffset(<-9.0, -0.00, 4.0>);
  llSetCameraAtOffset(<3.0, 0.0, 2.0>);
   
   
  llSetVehicleFlags(-1);
  llSetVehicleType(VEHICLE_TYPE_CAR);
   
  llSetVehicleFlags(VEHICLE_FLAG_NO_FLY_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY);
   
   
  llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2);
  llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80);
  llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10);
  llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10);
   
  llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.3);
  llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.2);
  llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.3);
  llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1);
   
   
  llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 2.0, 1000.0>);
  llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10.0, 10.0, 1000.0>);
   
   
  llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.90);
  llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.90);
   
   
  llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.05);
  llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.1);
   
  llCollisionSound("", 0.0);
  }
   
  changed(integer change)
  {
   
  if (change & CHANGED_LINK)
  {
  key agent = llAvatarOnSitTarget();
   
  if (agent)
  {
  if (agent != llGetOwner())
  {
  llUnSit(agent);
  llPushObject(agent, <0,0,100>, ZERO_VECTOR, FALSE);
  }
   
  else
  {
  llSetStatus(STATUS_PHYSICS, TRUE);
  llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);
  }
  }
  else
  {
  llSetStatus(STATUS_PHYSICS, FALSE);
  llReleaseControls();
  llStopAnimation("sit");
  }
  }
   
  }
   
  run_time_permissions(integer perm)
  {
  if (perm)
  {
  llStopAnimation("sit");
  llStartAnimation("driving");
  llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);
  }
  }
  control(key id, integer level, integer edge)
  {
   
  vector angular_motor;

  if (level & edge & CONTROL_FWD)
  {
   
  llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <10,0,0>);
   
  }
  else if ((edge & CONTROL_FWD) && ((level & CONTROL_FWD) == FALSE))
  {
   
  llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0,0,0>);
   
  loopsnd = 0;
  }
  else if (level & CONTROL_FWD)
  {
   
  llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <10,0,0>);
   
   
  }
   
  if(level & CONTROL_BACK)
  {
  llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <-10,0,0>);
  }
  if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT))
  {
  angular_motor.x += 100;
  angular_motor.z -= 100;
  }
  if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT))
  {
  angular_motor.x -= 100;
  angular_motor.z += 100;
  }
  if(level & (CONTROL_UP))
  {
  angular_motor.y -= 50;
  }
   
  llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);
  }
   
}

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